lfo1 -> fx2 = reverb type approaching convolution?
Avi F![]() | Posted on Fri 15 Aug 2025, 02:54 PM hi, So I've been searching the discussion forum and hadn't found this so, apologies if it's already been shown elsewhere but, when lfo1 is assigned to fx2 type in the case of reverb, though each reverb isn't necessarily containing impulse responses ( i don't know maybe some do?), I was thinking if I would be able to get close to a kind of convolution with different reverbs, at least in a basic way. I made a sound with looping mask delta envelopes that has long release times and also longer attack and slightly slower decay times, and looped the noise with medium sustain, tracked fileted noise for ambient effect, so a drone loop/pad basically is what I made. And the lfo1 to reverb type is interesting because if the amount is at maximum, so, around or near 15, the sound of the different reverbs, gets 'snappy' at certain places, but in regular intervals . I assigned mod wheel to fx2 intensity to kind of control that, and used f eg with the velocity assignment to kind of dampen that snap, which helped. I'm just interested in what the different reverbs are, and how the different lfo waves move through the fx 1 or fx2 grouped types , to better select which ranges will work best. |
KODAMO![]() | Posted on Fri 22 Aug 2025, 08:07 PM Hi,Reverbs in the MASK1 are not the convolution type, they are algorithmic reverbs of own design. Depending on the preset, different settings are applied, controlling room size, reflection level, damping etc. Selecting the best ranges for modulation should be done by ear, there are no set rules about how effect presets work we simply put presets that we deemed useful and tried to organize them in a logical way (eg. reverbs preset are sorted from the longest to the shortest) |
Avi F![]() | Posted on Sat 23 Aug 2025, 03:24 PM Ah I see! That makes sense. Thank you for clarifying. |
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