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Randomize bug

korhanerel
A random voice I created had the value 103 for one operator's volume, but the actual volume was 0.
korhanerel
Here's another one. Another random voice has an algorithm where 5 goes into 4 into 1 and 3 and 6 modulating 2. When I solo 1, I hear a certain sound. When I mute 2 and play only 1, I hear a different sound that the one I heard when 1 was soloed. The two sections of the algorithm are not connected. The feedback source for 1 is 5, which is on the same chain as 1.

Unless I'm not getting something right or doing something wrong, the randomize function seems to be creating really buggy voices.

The voice is attached to this post.
KODAMO
We checked your voice and found no issue. When muting OP2, did you also mute OP4 and 5 to make sure OP1 is not modulated?

A random voice I created had the value 103 for one operator's volume, but the actual volume was 0.

By "actual volume was zero" do you mean there was simply no sound coming out of this operator ? There may be many reasons why that may happen: the operator may have key volume scale (Mod tab), the modulation matrix may force its volume to zero or the operator may have an envelope that makes it silent.
If you stumble across another voice that seems weird, try to do a video recording so we can look at it
korhanerel
I will investigate further. The modmatrices were unpopulated.

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