
Solo operator function
DX100![]() | Posted on Sat 06 Jun 2020, 02:15 PM Would be VERY useful. |
KODAMO![]() | Posted on Sat 06 Jun 2020, 07:40 PM Included in the firmware coming soon ;)+ Solo function for patch layers |
DX100![]() | Posted on Tue 09 Jun 2020, 02:25 PM Hi,GReat, got the new v2 o.s running! Just working through it now. I noticed already though if you have operators muted as part of your patch or just for sound design, If you solo something then turn solo off, the previously muted operators then get unmuted whereas you would want them to remain muted. |
KODAMO![]() | Posted on Mon 15 Jun 2020, 04:55 PM It's the normal behavior, Mute/Solo are just GUI shortcuts for muting/unmuting layers, they can't overlap (there is no real Solo parameter in the engine) => muting 5 individual OP to leave one active is the same as pressing Solo on that one.I think the current way it works is best for quick sound design, but maybe it feels weird if you're used to the standard way. |
DX100![]() | Posted on Fri 19 Jun 2020, 01:58 AM How about double tapping an operator to mute/umute it? |
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