RANDOM DICE
BROCKSTAR![]() | Ok so when clicking on random dice inside of a voice or patch you'll get a * up by the name at the top to let you know that the patch has been altered and say you hit random 10 times, you can use the undo/redo buttons to cycle forward and back between what you already did.... however I think have a number indication would be helpful up there. So I can keep track of how many times I've used the random function or say I came across something on random number 18 and then kept going to random 35 but I wanna go back to 18 because it's the one I enjoyed the most. A visual of the number would be very helpful. :) |
KODAMO![]() | It's quite a good idea but it could be pretty distracting to have that number increasing each time you do something. May I suggest saving directly your sound to another slot right when you find it |
BROCKSTAR![]() | I don't find it any more distracting compared to when a dice moves when using random etc.. More distracting to have to save it in a slot each time in my opinion. Also takes more time away from sound sculpting when you're in the moment. Again if I hit random dice 7 times while searching for a sound and then I like say number 8 but just not sure on it so I keep going and then suddenly land on 45 and realize that 8 was probably the best I was going to get so it allows me to have an indication of where 8 is when I hit the undo button until 8 shows up. |
Soarer![]() | That is very specific and I agree with Kodamo here. If you like a random result just save it right away. |
BROCKSTAR![]() | This is for a heat of the moment type thing while scanning through the random dice function. A number indicator showing how many times you used the random dice... again this way if you come across a random you liked say number 8 again but you weren't too sure on it so you kept going and landed on on random 45 and thought to yourself well 8 was probably the best so you use the undo function and it cycles backwards from 45 to 0. The function is already there with the undo/redo buttons, it just needs a number indicator while using it is all, so I can pick out 8 out of the crowd. The saving feature seems worse and takes more time. Now you gotta save it to a slot for a "maybe" or a "what if" and use up space etc.. each time I come across an algorithm that I think may be of use while scanning the dice feature. Oh well not a big problem, just thought it would be easy to just add a number indicator at the top of the breadcrumb area when using the undo/redo function while playing with the random dice. |
| Giampo | Hello. On the other hand, I believe that in the random mode, randomization percentages should be entered, otherwise the dosage would be too abrupt and give too extreme results, what do you think? |
BROCKSTAR![]() | Do you mean like where we can input how much of a certain thing randomizes? For instance if LFO is checked, we can adjust it to only randomize 40% out of 100%? I'd like that too. |
| Giampo | YES, of course, just that. GP |
Soarer![]() | +1 for Random percentage |
BROCKSTAR![]() | Still hope we can get a patch randomizer at some point. It's cool we can randomize each voice / layer inside of a patch but it would be cool just to randomize the entire patch... Like say we had 7 layers and it randomizes all 7 at the same time 😀 |
BROCKSTAR![]() | Ugh 3 years later and random section still has no number counter? WHY?! I think I gave a good argument about why it's needed. Should be very simple to implement at the top to show. |
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