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Multiple destinations in the Mod matrix.

It would be a very big step forward if we could have multiple destinations in the mod matrix, it would also save a lot of time and mean you wouldn't have to use all the slots up if the cpu would allow it?

Say for instance you want knob1 to control attack time, it takes up 6 slots and then you only have 2 left.
This is unfortunately a bit complicated to allow such a thing.
Do you really need to modulate each operator's attacks ? (carriers AND modulators ?)
This gives more creative possibilities and I would always say yes to more creative possibilities.
You can do it on the Quantum and it produces great results, shame it's a lot of work.