Multiple destinations in the Mod matrix.
Posted on 06 Jun 2020, 02:43 PMIt would be a very big step forward if we could have multiple destinations in the mod matrix, it would also save a lot of time and mean you wouldn't have to use all the slots up if the cpu would allow it?
Say for instance you want knob1 to control attack time, it takes up 6 slots and then you only have 2 left.
Posted on 10 Jun 2020, 06:58 PMThis is unfortunately a bit complicated to allow such a thing.
Do you really need to modulate each operator's attacks ? (carriers AND modulators ?)
Posted on 12 Jun 2020, 02:12 PMThis gives more creative possibilities and I would always say yes to more creative possibilities.
You can do it on the Quantum and it produces great results, shame it's a lot of work.